Trademark: COMPANYGAME 2448996
Word
COMPANYGAME
Device Descrption:
LTRS C & G IN DISC
ID
2448996
Trademark Type
FIGURATIVE
Status
Accepted: Awaiting advertisement
Application Date
02 April 2024

Service

Goods and Services:
Class 9:
Downloadable computer applications; software for communication, networks and social networks; downloadable software; e-commerce and e-payment software; downloadable computer software for mobile devices for operating in retail services, online and virtual, for physical and virtual goods; non-downloadable virtual reality and augmented reality software; downloadable software for processing transactions related to crypto-collectibles; virtual reality software for simulations; interactive entertainment software; educational computer programs; educational mobile applications; educational computer applications; educational computer software; educational computer software; downloadable educational course material; augmented reality software for educational purposes; computer programs for interactive television; computer software for creating dynamic websites; website development software; electronic databases; computer software for providing wireless content; computer application software for the downloading of virtual goods such as portable telecommunication apparatus and mobile telecommunications apparatus and video game apparatus; virtual reality models; augmented reality software for use on mobile devices for integrating electronic data in real world environments; downloadable software for managing cryptocurrency transactions via blockchain technology; downloadable virtual goods, in particular digital tokens based on blockchain technology; downloadable virtual goods, in particular downloadable computer programs and files comprising all types of business simulations and business games of different business sectors for use online and in online virtual worlds; downloadable 2D or 3D drawings and recordings for use online and in online virtual worlds; downloadable 2D or 3D drawings and pictures; downloadable computer programs and files comprising vehicles, toys, avatars, and emoticons for use on digital platforms and in virtual environments created for exchange, trade, entertainment or use in electronic games; downloadable electronic publications; interactive electronic publications; virtual reality hardware.
Class 41:
Entertainment and educational services; information distribution services and conducting, sponsoring and hosting of seminars, presentations and discussion groups; training services relating to personal development, professional career development and networking; training services; arranging and conducting of educational events and online training including virtual meetings and seminars; entertainment services, in particular providing online non-downloadable virtual goods in particular all types of business simulations and business games of different business sectors; services for the provision of online games; providing virtual environments related to video games and electronic games in which users can interact for entertainment, recreational or leisure purposes; event and exhibition organization services concerning all types of business simulations and business games of different business sectors in a live, online, and virtual reality and augmented reality environment; Services for providing an interactive website for virtual reality game services; interactive game and virtual reality services provided online from a global computer network and via various wireless networks and electronic devices; entertainment services of the type of organizing, organizing, and hosting social entertainment events and shows, both live, online and in virtual reality; entertainment services, namely, providing a metaverse allowing people to explore, accumulate, purchase, sell and trade (virtual goods); providing electronic publications online and virtually in the form of non-fungible tokens; supply of electronic publications online other than downloadable; electronic editing and publishing; providing electronic publications in virtual or augmented reality, other than downloadable; education services in all forms, namely, physical, online or virtual reality; organization of cultural and sporting events to celebrate live, online, or in virtual reality or augmented reality; organization of conferences, exhibitions and competitions, in all forms, namely live, online or in virtual reality.