Trademark: SPLAT LAB 2437103
Word
SPLAT LAB
ID
2437103
Trademark Type
Word
Status
Published: Awaiting examination
Application Date
21 March 2024

Service
Minter Ellison

Goods and Services:
Class 9:
Application software; downloadable software applications (apps); computer software applications (downloadable); computer software; games software; computer games programs; computer games programs downloaded via the internet (software); computer game software, downloadable; computer game software, recorded; computer programs for computer games; computer programs for playing games; computer programs for video games; video game computer programs; video game programs (software); game programmes (programs) and software for use with electronic games of all kinds; computer games entertainment software; interactive entertainment software for use with computers; interactive computer software; interactive game software; augmented reality game software; virtual reality game software; mixed reality game software; computer software programs; computer software downloaded from the internet; computer software (recorded); computer software products; downloadable virtual, augmented, and mixed reality software to provide virtual, augmented and mixed reality experiences; downloadable application software and computer programs for playing augmented, virtual and mixed reality games, electronic games and interactive games; downloadable software for engaging in augmented, virtual and mixed reality environments including the download, purchase, use, and exchange of virtual goods and the creation and customisation of virtual goods, avatars and digital characters; downloadable software for use in creating, manipulating and participating in augmented, virtual and mixed reality environments; downloadable software which allow users to create, edit, alter and interact with virtual images consisting of virtual goods, avatars, digital characters and augmented images representing goods, individuals and graphical depictions of goods and people that can be posted, shared and transmitted via global computer networks, and other telecommunications networks; downloadable software for capturing, generatin; g, recording, processing, editing, displaying, viewing, reproducing, transmitting and sharing image files, video files, audio files and multimedia files; downloadable computer game software programs featuring virtual goods, avatars, digital characters, animals, clothing, footwear, sneakers, headwear, pets, toys, bags, handbags, sporting articles, weapons, cartoon characters, graphical depictions of goods, people and gestures for use in augmented, virtual and mixed reality environments created for gaming and children's entertainment; downloadable software for users to engage in social networking, gaming and communication by text, audio, and video; downloadable software for monitoring, storing, and tracking gameplay activity, and displaying reports on gameplay achievements, events, and milestones in gameplay; downloadable e-wallets; downloadable gift vouchers, gift certificates and coupons; downloadable digital certificates; animated cartoons; electronic publications (downloadable); downloadable virtual goods including virtual clothing, footwear, sneakers, headwear, handbags, jewellery and wallets; downloadable avatars, digital characters, virtual personas and user representations; downloadable image files, video files, audio files and multimedia files; downloadable digital clothing, footwear, sneakers, headwear, handbags, jewellery, wallets, image files, video files, audio files and multimedia files authenticated by non-fungible tokens [NFTs]; downloadable electronic publications, namely, magazines, brochures, newsletters, books, comic books and picture books in the field of gaming, augmented, virtual and mixed reality games and children's entertainment; electronic and recorded multimedia publications including electronic comic books and picture books recorded on computer media; electronic publications sold and distributed online including downloadable books in the field of gaming, augmented, virtual and mixed reality games and children's entertainment; printed publi; cations in electronically readable form; training guides in the form of a computer program; training manuals in electronic format; downloadable podcasts; downloadable webcasts; virtual, augmented and mixed reality headsets; virtual, augmented and mixed reality controllers; USB flash drives; mobile phone cases; lanyards for mobile phones
Class 14:
Jewellery; slapband bracelets; slap bracelets; flexible wire bands for wear as a bracelet; bracelets made of rubber or silicone; jewellery, decorative jewellery, imitation jewellery and custom jewellery, namely, necklaces, bracelets, wristbands, wristlets, bangles, chains, pins, earrings, rings, lockets, brooches, charms, pins and amulets; costume and imitation jewellery; craft kits for jewellery construction; cuff links; tie clips, tie pins; hat ornaments; badges of precious metal; metal badges for wear (precious metal); souvenir badges (novelty) for wear, made of precious metal; buckles of precious metal; watches, clocks, alarm clocks, chronometric instruments and horological instruments; watch straps, watch bands and clock stands; decorative and ornamental items made of or coated with precious metal and other decorative and ornamental items in this class including such items used for personal adornment; decorative articles (trinkets or jewellery) for personal use; works of art, figurines, statues, statuettes, busts and charms of or coated with precious metal; souvenir items included in this class; pens or pencils of or coated with precious metal; medallions; medals; coins; tokens; boxes, cases, containers and holders especially adapted for presentation and display of souvenirs, jewellery, clocks, watches and other ornamental items; key rings, key chains, key charms, key fobs and key hole plates, all of or coated with precious metal; precious and semiprecious gemstones
Class 16:
Printed matter and articles for use with gaming software, playing games and interacting with augmented, virtual and mixed reality games; cartoon strips (printed matter); cartoons (printed matter); comic strips (printed matter); computer software in the nature of printed matter; printed strategy guide books for gaming and augmented, virtual and mixed reality games; images (printed matter); laminated cards (printed matter); manuals (printed matter); memo books (printed matter); posters being printed matter; printed matter; printed matter in the form of cards; printed matter relating to cartoon characters; printed matter relating to computer programs; questionnaires (printed matter); recipes (printed matter); reviews (printed matter); scorecards being printed matter for use with games; story books (printed matter); trading cards (printed matter); trading cards (printed matter) bearing pictures; place mats of paper; table place setting mats of card; table place setting mats of cardboard; coasters in card form; coasters of cardboard; coasters of paper; cards; cards (stationery); cards being computer stationery (other than encoded or magnetic); display cards; illustrated cards; trading cards, other than for games; colouring books; colouring materials (writing instruments); colouring materials (drawing instruments); colouring pencils; colouring pens; drawing materials; drawing pads; drawing paper; drawing pens; drawing sheets; drawing stencils; drawings; books; children's books; comic books; picture books; note books; sticker activity books; adhesive printed stickers; adhesive stickers; printed stickers; stickers (stationery); stickers of plastic; stationery; printed publications; magazines (periodicals); newsletters; printed cartoon publications for children; printed publications for children; booklets; booklets relating to games; party game books; rule books for playing games; rules of play for games; calendars; vouchers; vouchers of value; coupons; certificates; menu ca; rds; advertising leaflets; advertising material expressed in paper form; advertising material expressed in card form; advertising material expressed in plastics form; tokens for advertising purposes for collection in sets
Class 28:
Games, toys and playthings; apparatus for electronic games; articles for use in playing card games; card games; cards (games); coin-operated games; computer games apparatus; electronic games (other than software); electronic games incorporating their own visual display facilities; electronic action toys for use with augmented, virtual and mixed reality games; electronic learning toys for use in playing augmented, virtual and mixed reality games; interactive electronic toys for use with augmented, virtual and mixed reality games; electronic games machines; games; games adapted for use with an external display screen or monitor; games for adults; games for children; hand held computer games; hand held electronic games; models for use with role playing games; portable games; portable games and toys incorporating telecommunication functions; wearable headsets for use in playing augmented, virtual and mixed reality games; role playing games; toy card games; trading cards (card games); trading cards for games; token operated video game machines; playing cards; cards (ordinary playing cards); board games, puzzles, role playing games and card games incorporating augmented, virtual and mixed reality technology; toys, toy figures and toy action figures incorporating augmented, virtual and mixed reality technology; playthings; children's playthings; action figures (toys or playthings); model figures (toys or playthings); models (toys or playthings); figurines being toys; plush figures (toys); plush toys; toys (playthings); cases for playing cards
Class 35:
Advertising, marketing and promotional services relating to gaming and augmented, virtual and mixed reality games; online promotion on a computer network; sales promotion; promoting the goods and services of others; arranging and conducting promotional and marketing events; marketing; digital marketing; product marketing; marketing through product placement for others in virtual, augmented and mixed reality environments; retail and wholesale services; online retail services including retailing of virtual goods, avatars and digital characters; retail services provided in online virtual environments; provision of an online marketplace for buyers and sellers of goods and services; digital retail shop services relating to downloadable and non-downloadable virtual goods including clothing, footwear, sneakers, headwear, fashion accessories, spectacles, jewellery, articles of imitation jewellery, clocks and watches, bags, handbags, sports equipment, artwork, games and playthings, video games, collectibles, digital animated and non-animated designs and characters, avatars, digital overlays, digital skins and holograms; commercial intermediation services; on-line ordering services; organisation and management of customer loyalty programmes; administration of consumer loyalty programs; organisation and administration services in relation to the supply of benefits for customer loyalty and frequent buyer schemes; organisation and management of incentive and sales promotion programmes (frequent buyer programmes); organisation and management of incentive programmes; arranging and conducting of in-person and online exhibitions, events, trade fairs, trade show exhibitions, displays, fashion shows and auctions for commercial and promotional purposes; business management, business administration, business assistance, business consultancy and business information relating to gaming and augmented, virtual and mixed reality games; project business management and administration for proje; cts relating to gaming and augmented, virtual and mixed reality games; database management including maintaining and updating data in databases; compilation of business and commercial information relating to gaming and augmented, virtual and mixed reality games; collection, acquisition, compilation, dissemination and provision of business and commercial data, statistics and information relating to gaming and augmented, virtual and mixed reality games; business management and administration services for charitable purposes; organising and conducting volunteer programmes and community service projects for charitable purposes; recruitment, organisation and deployment of volunteers for charitable purposes; conducting of market research; consumer market information services; providing commercial information and advice for consumers in the choice of products and services; information, advisory and consultancy services in relation to the aforementioned services; including provision of all the aforementioned services electronically including via the internet
Class 41:
Provision of non-downloadable games and interactive games on the internet; provision of non-downloadable augmented, virtual and mixed reality games accessed by the internet; electronic games services provided by means of the internet; game services provided online from a computer network; augmented, virtual and mixed reality game services provided online from a computer network; gaming services; game services provided in online virtual, augmented and mixed reality environments; entertainment services provided in online virtual, augmented and mixed reality environments; entertainment services, namely, facilitating interactive, virtual, augmented and mixed reality experiences; entertainment services, namely, providing online virtual, augmented and mixed reality environments which allow users to purchase, use, exchange, create and customise virtual goods, avatars and digital characters; entertainment services, namely, providing online virtual, augmented and mixed reality environments which allow users to create, edit, alter and interact with virtual images consisting of virtual goods, avatars, digital characters and augmented images representing goods, individuals and graphical depictions of goods and people that can be posted, shared and transmitted via global computer networks, and other telecommunications networks; entertainment services, namely, providing online virtual, augmented and mixed reality environments featuring virtual goods, avatars, digital characters, animals, clothing, footwear, headwear, pets, toys, sporting articles, weapons, cartoon characters, graphical depictions of goods, people and gestures; conducting electronic games and augmented, virtual and mixed reality games provided online from a computer network; arranging of games, electronic games and augmented, virtual and mixed reality games; organisation of games; video game entertainment services; providing online augmented, virtual and mixed reality games; providing online electronic games and o; nline video games; arranging of social entertainment events for charitable purposes; entertainment; arranging of entertainment; arranging, organising, conducting and hosting entertainment events in the field of gaming and augmented, virtual and mixed reality games; arranging of competitions; organisation of contests (education or entertainment); arranging, organising and hosting of competitions, contests and challenges in the field of gaming, augmented reality games, virtual reality games, mixed reality games and children's entertainment; provision of entertainment services via an online forum; providing electronic games, online games, augmented reality games, virtual reality games and mixed reality games by means of the internet; dissemination of entertainment material including providing entertainment information relating to electronic games, online games, augmented reality games, virtual reality games and mixed reality games provided by means of the internet; publication of multimedia material online; electronic publication of information on a wide range of topics, including online and over a global computer network; online publication of news and information in the field of gaming, augmented reality games, virtual reality games, mixed reality games and children's entertainment; provision of entertainment, sporting or cultural services from customer loyalty and frequent buyer schemes; advisory services relating to entertainment; provision of entertainment services from customer loyalty and frequent buyer schemes; provision of entertainment information relating to gaming, augmented reality games, virtual reality games, mixed reality games and children's entertainment; information, advisory and consultancy services relating to the aforesaid services