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Trademark
Owner
Trademark: SASHA FLUTE 2380710
Word
SASHA FLUTE
ID
2380710
Trademark Type
Word
Status
Protected: Registered/protected
Application Date
30 March 2023
Registration Date
30 March 2023
Renewal Date
30 March 2033
Owner(s)
Lizzo LLC
Service
Davies Collison Cave Pty Ltd
Goods and Services:
Class 9
:
Downloadable series of children's books
;
downloadable children's interactive educational books
;
series of musical sound recordings
;
series of musical video recordings
;
downloadable musical sound recordings
;
downloadable music video recordings featuring music and entertainment
;
audiovisual recordings featuring music and entertainment
;
downloadable audiovisual recordings featuring music and entertainment
;
downloadable animated cartoons
;
downloadable films, movies and televisions programs in the nature of animated cartoons
;
downloadable multimedia files containing artwork, text, audio, and video relating to animated series, comic book collections, cartoon characters, and digital tokens authenticated by non-fungible tokens (nfts)
;
downloadable music files, digital art and video clips authenticated by non-fungible tokens (nfts)
;
digital materials, namely, digital art images, music files and video clips authenticated by non-fungible tokens (nfts)
;
downloadable audio recordings featuring music authenticated by non-fungible tokens (nfts)
;
downloadable virtual goods, namely, headwear, footwear, handbags, eyewear, gloves, bags, food, posters, musical instruments, jewelry, toys, collectibles, musical sound recordings, posters, photographs, books, and clothing, namely, t-shirts, sweat shirts, long sleeve shirts, hats, baseball caps, jerseys, jackets, hoodies, bandanas, hats, beanies, all of the foregoing for use in online virtual worlds
;
downloadable series of children's books authenticated by non-fungible tokens (nfts).
Class 16
:
Printed children's books
;
printed coloring books
;
printed puzzle books
;
printed books in the field of entertainment
;
printed posters
;
printed photographs
;
stickers
;
printed concert programs
;
printed calendars
;
printed song books
;
children's arts and crafts paper kits
;
printed children's books
;
printed cartoon books
;
printed children's activity books.
Class 25
:
Clothing, namely, shirts, sweatshirts, hooded sweatshirts, hooded shirts, jerseys, jackets, hats, baseball hats, headwear, beanies, pants, shorts, sweatpants, tank tops, long sleeve shirts, bandanas, wristbands as clothing, headbands, one-piece garments for babies, jumpsuits, dresses, rompers, shoes, socks, and sleepwear.
Class 28
:
Toy action figures and accessories therefor
;
toy instruments
;
musical toys
;
dolls in the shape of musical instruments
;
children's educational toys for developing musical skills
;
plush toys
;
bath toys
;
molded toy figures in the shape of musical instruments
;
dolls.
Class 35
:
Online retail store services featuring virtual goods, namely, headwear, footwear, eyewear, gloves, handbags, bags, food, posters, musical instruments, jewelry, toys, collectibles, musical sound recordings, posters, photographs, books, and clothing, namely, t-shirts, sweat shirts, long sleeve shirts, ski hats, baseball caps, hockey jerseys, jackets, hoodies, bandanas, hats, beanies, all of the foregoing for use in online virtual worlds
;
provision of an online marketplace for buyers and sellers of downloadable digital art images authenticated by non-fungible tokens (nfts)
;
provision of an online non-fungible token (NFTs) marketplace services featuring virtual goods, namely, headwear, footwear, eyewear, gloves, handbags, bags, food, posters, musical instruments, jewelry, toys, collectibles, musical sound recordings, posters, photographs, books, and clothing, namely, t-shirts, sweat shirts, long sleeve shirts, hats, baseball caps, jerseys, jackets, hoodies, bandanas, hats, beanies, all of the foregoing for use in online virtual worlds.
Class 41
:
Production of animated television programs, films and movies
;
entertainment information about a cartoon character and animated television programs, films, movies, books, and toys provided via a website
;
entertainment in the nature of ongoing animated television programs featuring musical instruments and music
;
entertainment in the nature of animated films and movies featuring musical instruments and music
;
entertainment in the nature of live audio visual performances by a musical artist
;
entertainment in the nature of live visual and audio performances by a musical artist
;
entertainment services by a musical artist, namely, production of musical sound recordings
;
entertainment, namely, personal appearances by a musical artist
;
providing information about performances, recordings, appearances, news, and other information about a musical artist via a website on a global computer network
;
entertainment services, namely, non-downloadable digital collectible characters operating in a virtual world for use on computers and mobile communication devices via global computer networks provided via a website
;
entertainment services, namely, virtual reality gaming provided via an interactive website
;
entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
;
entertainment services, namely, providing online, non-downloadable virtual goods, namely, headwear, footwear, handbags, eyewear, gloves, bags, food, posters, musical instruments, jewelry, toys, collectibles, musical sound recordings, posters, photographs, books, and clothing, namely, t-shirts, sweat shirts, long sleeve shirts, hats, baseball caps, jerseys, jackets, hoodies, bandanas, hats, beanies, via electronic or digital transmission, all of the foregoing for use in online virtual worlds created for entertainment purposes
;
entertainment services, namely, the provision of live musical concerts featuring live musicians, digital avatars and cartoon characters via livestream and videos featuring music delivered by the internet.
Class 42
:
Computer services, namely, creating an online virtual environment for registered users to participate in discussions, get feedback from their peers, form virtual communities, play online games, and engage in social networking services.