Trademark: LIL' ILL 2371135
Word
LIL' ILL
ID
2371135
Trademark Type
Word
Status
Protected: Registered/protected
Application Date
17 January 2023
Registration Date
17 January 2023
Renewal Date
17 January 2033

Service

Goods and Services:
Class 9:
Visual recordings and audiovisual recordings featuring music and animation; downloadable and recorded computer programs for video and computer games; interactive video game programs; audio and visual recordings featuring live-action entertainment, animated characters; downloadable virtual goods, namely, multimedia files containing photos, artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video relating to animated characters authenticated by non-fungible tokens (nfts); downloadable digital media, namely, digital collectibles, digital tokens and crypto-collectibles being photos, artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video games, playing cards, card games, tickets, digital multimedia content, intellectual property, written work and in-game items authenticated by non-fungible tokens (nfts); non-fungible tokens (nfts), namely, digital collectibles in the nature of photos, artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video games, playing cards, card games, tickets, digital multimedia content, intellectual property, written work and in-game items; downloadable computer software in the nature of non-fungible tokens (nfts), namely, digital collectibles in the nature of photos, artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video games, playing cards, card games, tickets, digital multimedia content, intellectual property, written work and in-game items; non-fungible tokens used with block chain technology, namely, downloadable image and multimedia files containing artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video games, playing cards, card games, tickets, digital multimedia content, intellectual property, written work and in-game items; downloadable digital art; digital materials, namely, downloadable non-fungible tokens (nfts), digital stickers, digital trading cards, digital collectable assets, social tokens, utility tokens, and downloadable multimedia files containing digital collectable tokens featuring artwork, text, audio, music, video games, and videos; downloadable software for creating, exchanging, editing, viewing, storing, accessing, accepting, broadcasting, trading, transacting, sending, receiving, and transferring video games, digital collectable assets; downloadable electronic data files featuring movies, sports, podcasts, videos, video games, television, music, entertainment and art as crypto collectibles and block chain-based non-fungible assets; downloadable graphics featuring content in the fields of movies, videos, video games, television, music and art as crypto collectibles and block chain-based non-fungible assets for use on block chain-based non-fungible asset networks in the met averse and other online virtual worlds; downloadable computer software for generating non-fungible tokens in the nature of artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video games, playing cards, card games, tickets, digital multimedia content, intellectual property, written work and in-game items; cases for computers, smartphones, headphones, headsets and gaming devices; downloadable mobile applications; virtual reality software; augmented reality software; mixed reality software; downloadable computer software for the collection, editing, organizing, modifying, book marking, transmission, storage, and sharing of data and information; downloadable electronic game software; downloadable video games and game applications; downloadable software tools for facilitating the development and operation of electronic games and video games; downloadable software for virtual reality, augmented reality, and mixed reality; downloadable computer software for the collection, analysis, editing, organizing, modifying, book marking, transmission, storage, and sharing of data and information; downloadable software that enables users to search for, purchase, download, and launch game software and related updates, modifications, addons, and expansions; downloadable software that enables users to organize, schedule, and host online gaming events, tournaments, and play sessions; downloadable software that enables users to engage in social networking, host online games and game lobbies, create online avatars, and communicate with one another by text, audio, and video; downloadable software tools for modifying the rules, art assets, and user interface (ui) of game software; downloadable software for streaming audio and video content, and for integrating streamed content in other software applications; downloadable software that enables users to access online forums and chat rooms; downloadable software for monitoring, storing, and tracking gameplay activity, and displaying reports on related achievements, events, and milestones; computers; computer hardware; computer peripherals; digital electronic devices.
Class 41:
Entertainment services, namely, providing non-downloadable games, television shows and films via a website; multimedia entertainment services in the nature of development, production and post-production of content; entertainment services, namely, providing temporary use of non-downloadable video games and short television shows; providing entertainment information via a website; entertainment services, namely, providing entertainment information relating to audiovisual recordings and graphics; entertainment services, namely, providing on-line, non-downloadable digital collectibles, namely, photos, images and videos; entertainment services, namely, providing on-line, non-downloadable digital collectibles, namely, artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video games, playing cards, card games, tickets, digital multimedia content, intellectual property, written work and in-game items authenticated by non-fungible cryptographic tokens (NFTs) via a blockchain network, in the field of entertainment; entertainment services, namely, providing interactive social games for recreational, leisure, or entertainment purposes via a website; production and provision of digital collectibles in the nature of online non-downloadable interactive media, video clips, photography, music, statistics, data, graphics, or visual effects, represented by non-fungible cryptographic tokens via a blockchain network, in the field of entertainment; entertainment services, namely, delivering blockchain-based experiences and digital collectibles represented by non-fungible tokens via a block chain network featuring photos, images, videos and virtual experiences; production and provision of digital collectibles in the nature of online non-downloadable interactive media, video clips, photography, music, graphics, or visual effects represented by non-fungible tokens via a block chain network; entertainment services, namely, providing entertainment programs and content, namely, online non-downloadable movies, television programs, video clips, graphics, musical recordings, and information via the Internet, electronic communications networks, computer networks, wireless communications networks and online streaming channels; entertainment services, namely, providing non-downloadable movies, television shows and music via a video-on-demand service; interactive online entertainment in the nature of a website containing non-downloadable photographic, video, audio and prose presentations, video clips, music clips, and other multimedia materials; providing entertainment information and multimedia content via social networks; providing a wide variety of general interest entertainment information relating to motion picture films, television programs, musical videos, musical recordings, film clips, photographs, and other multimedia materials via a website; presentation of films, motion pictures, television and radio programs, sound and video recordings, and music recordings, via television, cable and satellite television, and a global computer network; entertainment services in the nature of production of non-downloadable entertainment videos; entertainment services, namely, providing online non-downloadable musical sound recordings and music video recordings; providing entertainment news and information relating to electronic games, video gaming, and e-sports; online journals, namely, blogs in the field of electronic games, video gaming, and e-sports; consulting, advisory, and information services related to the aforesaid.
Class 42:
Providing online non-downloadable software for visual recordings and audiovisual recordings featuring music and animation; providing online non-downloadable software for musical sound recordings and musical video recordings; providing online non-downloadable software for digital collectible content, namely, digital artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video games, playing cards, card games, tickets, digital multimedia content, intellectual property, written work and in-game items represented by non-fungible tokens (NFTs); providing a technology that enables users to create, exchange, edit, view, store, access, broadcast, trade, send, transfer, transact, receive, accept, and transmit non-fungible tokens (NFTs) and tokens in the nature of artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video games, playing cards, card games, tickets, digital multimedia content, intellectual property, written work and in-game items via a website; non-downloadable virtual goods, namely, non-fungible tokens in the nature of artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video games, playing cards, card games, tickets, digital multimedia content, intellectual property, written work and in-game items; non-downloadable virtual goods, namely, a collectible series of non-fungible tokens in the nature of artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video games, playing cards, card games, tickets, digital multimedia content, intellectual property, written work and in-game items; non-downloadable virtual goods, namely, non-fungible tokens in the nature of artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video games, playing cards, card games, tickets, digital multimedia content, intellectual property, written work and in-game items used with block chain technology; non-downloadable virtual goods, namely, non-fungible tokens in the nature of artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video games, playing cards, card games, tickets, digital multimedia content, intellectual property, written work and in-game items used with a distributed ledger; non-downloadable virtual goods, namely, digital collectible images using non-fungible tokens and block chain technology; authentication and certification of data relating to non-fungible tokens via block chain; providing non-downloadable software for use in connection with programming, accessing synchronous and asynchronous communication, downloading, and streaming information, audio, video, audiovisual content, text, data, images, digital media, multimedia, and live-streamed content in the fields of sports, athletics, business, movies, videos, television and entertainment; electronic data storage of audio content, video content, audiovisual content, text, images, digital media, multimedia, and live-streamed content in the field of entertainment; providing online non-downloadable software for managing and validating digital artwork assets, digitized asset, and utility token transactions; platform as a service (PAAS) featuring computer software platforms for users to creating, exchanging, editing, viewing, storing, accessing, accepting, broadcasting, trading, transacting, sending, receiving, and transferring non-fungible tokens (NFTs) tokens in the nature of artwork, drawings, audio, video, images, text, animations, still images, moving images, music, video games, playing cards, card games, tickets, digital multimedia content, intellectual property, written work and in-game items; providing temporary use of non-downloadable software for users to experience virtual reality visualization, manipulation and immersion; platform as a service (PaaS) services featuring computer software platforms for use in software development, video game development, and the creation, development and operation of game and non-game worlds, online universes, and met averse environments; software as a Service (SaaS) featuring computer software for augmented reality and virtual reality for the metaverse; providing online, non-downloadable software development software, video game development software, and software for creating game and non-game worlds, online universes, and metaverse environments, all of which use virtual reality, augmented reality, extended reality, mixed reality and metaverse technology; computer services, namely, creating an online community for users to access metaverse platforms; hosting an online community website featuring game and non-game worlds, online universes, and metaverse environments; providing a technology that enables users to communicate with and offer rewards and exclusive digital content to their customers via a website; non-downloadable video game software; video game development; design and development of video games and computer game software; providing online non-downloadable software tools for facilitating the development and operation of electronic games and video games; providing online non-downloadable software for the collection, analysis, editing, organizing, modifying, book marking, transmission, storage, and sharing of data and information; providing online non-downloadable software that enables users to search for, purchase, download, and launch game software and related updates, modifications, addons, and expansions; providing online non-downloadable software that enables users to engage in social networking, host online games and game lobbies, create online avatars, and communicate with one another by text, audio, and video; providing online non-downloadable software tools for modifying the rules, art assets, and user interface (UI) of game software; providing online non-downloadable software for streaming audio and video content, and for integrating streamed content in other software applications; providing online non-downloadable software that enables users to access online forums and chat rooms; providing online non-downloadable software for monitoring, storing, and tracking gameplay activity, and displaying reports on related achievements, events, and milestones; providing online non-downloadable software for virtual reality, augmented reality, and mixed reality; providing an online platform that gives users the ability to create customized web pages featuring user-defined information via a website; services for the installation, maintenance, customization, updating, and repair of computer software; technical support services; electronic data storage; electronic data back-up services; software design and development; consulting, advisory, and information services related to the aforesaid; providing online non-downloadable software for providing access to crypto-collectibles, non-fungible tokens and other application tokens; provision of online, non-downloadable web and mobile video-game computer program featuring in-game virtual currency, tokens and currency.