Trademark: ROYAL SALUTE 2361287
Word
ROYAL SALUTE
ID
2361287
Trademark Type
Word
Status
Protected: Registered/protected
Application Date
28 November 2022
Registration Date
28 November 2022
Renewal Date
28 November 2032

Service

Goods and Services:
Class 9:
Downloadable virtual goods, namely, computer programs featuring alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers, all for use in online virtual worlds; downloadable software, mobile application software and cloud based solution for virtual reality game and virtual worlds; virtual reality headsets and glasses; electronic devices, namely, connected bracelets adapted for use in online virtual worlds; downloadable multimedia files containing artwork, text, audio, music and/or video relating to events, pop culture, sports, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty, photography and people, namely, celebrities, athletes, artists, musicians, and photographers; downloadable multimedia files containing artwork, text, audio, music and/or video relating to events, pop culture, sports, art, culture, entertainment, night life, travel, adventure, music, lifestyle, fashion, beauty, photography and people, namely, celebrities, athletes, artists, musicians, and photographers authenticated by non-fungible tokens; downloadable virtual and augmented reality software for education, learning, entertainment purpose; downloadable software, mobile application software and cloud based solution for providing a virtual marketplace; downloadable software, mobile application software and cloud based solution for generating cryptographic keys for receiving and spending crypto assets and downloadable computer software for managing cryptocurrency transactions using blockchain technology; computer programs for the creation and trade of digital collectibles using blockchain-based software technology; software, enabling the authentication, ownership, availability and trading of digital assets; downloadable software, mobile application software and cloud based solution for processing transactions related to crypto-collectibles, non-fungible tokens and other application tokens; downloadable software, mobile application software and cloud based solution for use in electronically trading, storing, sending, receiving, accepting and transmitting crypto-collectibles, non-fungible tokens and other application tokens; downloadable computer software, mobile application software and cloud based solution for use in facilitating the purchase and sale of rights to digital goods; downloadable computer software, mobile application software and cloud based solution for managing digital collectibles; downloadable computer software, mobile application software and cloud based solution for viewing images, videos and content relating to beverages, food, sports, gaming, music and apparel; downloadable loyalty cards, incentive cards and reward cards.
Class 35:
Retail store and online retail store services relating to virtual goods, namely, alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, clocks, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers for use online in online virtual worlds; retail and retail store services in relation to non-fungible tokens (NFT's) namely, alcoholic and non-alcoholic beverages, food, clothing, footwear, headwear, eyewear, bags, sports bags, backpacks, umbrellas, parasols, serving trays, portable beverage coolers, portable bars, ice buckets, cups, glasses and drinking vessels, bottle openers, cases and covers for cell phones, smart phones, tablet computers; organizing and conducting events, exhibitions, expositions and conferences for commercial purposes in the interactive entertainment, virtual reality, sports and video game entertainment industries; providing incentive reward programs for customers which provide customers with non-fungible tokens (NFTs)in exchange for on-line purchase of a company's goods and services; providing incentive award programs for customers and employees which provide customers and employees with digital tokens for the purpose of promoting and rewarding customer loyalty; retail store and online retail store services relating to virtual goods, blockchain tokens, digital tokens, non-fungible tokens, digital media, digital files, and digital assets in the field of beverages, food, sports, gaming, music, culture and apparel; provision of online marketplaces for buyers and sellers of virtual goods, blockchain tokens, digital tokens, non-fungible tokens, digital media, digital files, and digital assets; provision of online marketplaces for buyers and sellers of downloadable digital art images, music, videos.
Class 41:
Entertainment services, namely, providing on-line, non-downloadable virtual reality entertainment services featuring goods for use in virtual environments; entertainment services, namely, providing on-line actual and virtual concerts and other virtual events; entertainment services, namely, providing on-line, non-downloadable virtual reality entertainment services for operating a virtual bar or restaurant offering virtual food and beverages; entertainment services, namely, conducting actual and virtual workshops, educational demonstrations and courses of instruction in the field of mixology and alcoholic beverages; entertainment services, namely, providing online virtual reality entertainment services featuring non-fungible tokens, digital media, digital files, and digital assets for use in virtual worlds; entertainment services, namely, providing on-line, non-downloadable virtual reality entertainment services featuring virtual beverages, food, bags, beverageware, coolers, clothing, headwear, footwear, umbrellas, towels, sporting equipment, toys, video game equipment and accessories, games; entertainment services, namely, online virtual reality entertainment services for production, distribution, display, and storage of digital collectibles; entertainment services, namely, providing an on-line, non-downloadable virtual reality entertainment services for using, trading, and purchasing virtual goods, blockchain tokens, digital tokens, non-fungible tokens, digital media, digital files, and digital assets; organizing and conducting virtual events, virtual exhibitions, virtual expositions and virtual conferences for educational and cultural purposes.