Trademark: NOICE 2349009
Word
NOICE
ID
2349009
Trademark Type
Word
Status
Protected: Registered/protected
Application Date
26 October 2022
Registration Date
26 October 2022
Renewal Date
26 October 2032

Owner(s)
Service
Minter Ellison

Goods and Services:
Class 41:
Entertainment services, namely, providing online video gaming; entertainment services, namely, providing online non-downloadable video games that allows users to create, modify, upload, download, share, preview, and publish user created interactive video gaming via a global computer networks, the internet and wireless networks; entertainment services, namely, entertainment information via a website, providing online non-downloadable music via a website, providing non-downloadable videos in the field of online video gaming via a website, and providing non-downloadable videos in the field of animation via a website; entertainment services in the nature of production and presentation of live show entertainment services, namely, providing entertainment via podcasts in the fields of video gaming, current events, music events, concerts, news media and popular culture; entertainment services, namely, providing non-downloadable motion picture films, television programs and short form entertainment content in the fields of video gaming, e-sports, e-sports competitions, current events, music events, concerts, news media and popular culture via a website; providing information about video gaming and e-sports via a website; providing non-downloadable video games and e-sports games via a website; providing weblog (blog) services (online publication of journals or diaries) and non-downloadable publications in the nature of journals and articles in the fields of video gaming, e-sports, e-sports competitions, current events, music events, concerts, news media and popular culture via a website; providing entertainment content in the fields of video gaming, current events, music events, concerts, news media and popular culture via a website; providing information, news and commentary in the fields of video gaming, current events, music events, concerts, news media and popular culture; entertainment social services, namely, providing virtual environments in which users can interact through social, multiplayer and collaborative video gaming.
Class 42:
Providing online temporary use of non-downloadable software for streaming video games to others; platform as a service (PaaS) featuring computer software platforms for online, multiplayer and collaborative video gaming; providing temporary use of online non-downloadable software and software as a service (SaaS) featuring software, both for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, displaying, formatting, organizing, storing, transferring and streaming of data, text, video game content, digital media, images, music, audio, video and animations, in the fields of video gaming, current events, music events, concerts, news media and popular culture; providing temporary use of online non-downloadable software and software as a service (SaaS) featuring software, both for messaging, chat and social networking in the fields of video gaming, current events, music events, concerts, news media and popular culture; providing temporary use of online non-downloadable software and software as a service (SaaS) featuring software, both to enable users to designate specific content for future viewing; providing temporary use of online non-downloadable software and software as a service (SaaS) featuring software, both for accessing, browsing and searching online databases; hosting of third party digital content in the nature of videos, audio, music, text, data, images, software, applications, and other electronic works in the nature of audio and video content related to video gaming on the internet; computer services, namely, providing an online community for computer users to participate in discussions, obtain feedback, form virtual communities, and engage in social networking in the fields of video gaming, current events, music events, concerts, news media and popular culture; software as a service (SaaS) services featuring software for recording time in video games; providing temporary use of an online non-downloadable software application where advertisers, marketers, and content providers can reach, engage, and interact with online users for the purposes of promotion or advertising.