Trademark: SPOT IT ! 2331982
Word
SPOT IT !
ID
2331982
Trademark Type
Word
Status
Registered: Registered/protected
Application Date
03 February 2023
Registration Date
03 February 2023
Renewal Date
03 February 2033

Owner(s)
Service
Griffith Hack

Goods and Services:
Class 9:
Electronic or mobile apparatus for prize draws; computers, micro-computers; code readers intended for credit cards and similar cards for games, lotteries, games of chance, gambling, betting or pools; game capture terminals; interactive points for games, betting, lottery or pools; software; software downloadable from or distributed via the Internet; computer programs for recorded games, portable game programs with liquid crystal displays; game software; software for games, gambling games, lotteries, games of chance, betting or pools; downloadable software for games; video game software; memory cards for video games; power adapters for hand-held games with liquid crystal displays; video games designed for use only with a free-standing display screen or monitor; video game cartridges; electronic and digital apparatus for games, gambling games, lotteries or games of chance; timers for games; hourglasses for games; electronic publications and information provided online from databases or from the Internet (downloadable); electronic publications provided by electronic mail; e-books; digital books; downloadable electronic and digital books; Downloadable multimedia files containing games, board games, games of chance, lottery games, gambling games, betting games, slot machines (gaming machines), games of skill, knowledge games, puzzles, playing cards, trading cards for games, trading card games, scratch cards, scratch cards for playing games, game mats for playing cards and board games, playing cards holders, playing cards sleeves, playing cards distributors, playing cards mixers, cups for dice, game dices mixers, dice, chips for gambling, counters (discs) for games, cases for games, playing cards, trading cards and play accessories, storage bags for game tokens and game accessories, electronic games other than those designed for use only with television receivers and/or computers, video game apparatus, apparatus for playing games, amusement and game apparatus, equipment for games, controllers and joysticks for video game machines, video game machine cases, balls and balloons, toys, playthings, dolls, figurines (toys), teddy bears and other plush toys, building blocks (toys), novelty toys for playing jokes authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, games, board games, games of chance, lottery games, gambling games, betting games, slot machines (gaming machines), games of skill, knowledge games, puzzles, playing cards, trading cards for games, trading card games, scratch cards, scratch cards for playing games, game mats for playing cards and board games, playing cards holders, playing cards sleeves, playing cards distributors, playing cards mixers, cups for dice, game dices mixers, dice, chips for gambling, counters (discs) for games, cases for games, playing cards, trading cards and play accessories, storage bags for game tokens and game accessories, electronic games other than those designed for use only with television receivers and/or computers, video game apparatus, apparatus for playing games, amusement and game apparatus, equipment for games, controllers and joysticks for video game machines, video game machine cases, balls and balloons, toys, playthings, dolls, figurines (toys), teddy bears and other plush toys, building blocks (toys), novelty toys for playing jokes for use in digital reality.
Class 16:
Paper, cardboard, cardboard articles, namely, cardboard boxes, cardboard tags, and cardboard packaging; bags, sachets and sheets for packaging made of paper; printing products; graphic prints, graphic representations, graphic reproductions, comic books; newsletters [printed products], tickets [entry tickets], scratch cards [printed], receipts [printed] for gambling; journals, newspapers, magazines; subscription cards (non-magnetic); trading cards, picture cards; figurines of papier mâché, figurines of paper, figurines of cardboard; bookbinding articles, photographs, printing blocks; stationery, self-adhesive stickers (stationery); stickers (decalcomania); adhesives (glues) for stationery, artists' materials, paint brushes; arts, crafts and model-making materials and articles for decoration and art, as well as holders therefor; typewriters and office requisites (except furniture), instructional and teaching material (except apparatus); printed teaching material; bags, sachets and sheets for packaging made of plastic; school supplies; boxes, cases as well as pencil cases and cases for stationery articles, writing slates, paper cutters, pencils, pens, mechanical pencils, rubber erasers, pads [stationery], envelopes [stationery], binders, flap folders, diaries; books, pocketbooks, comics, exercise books, scrapbook albums, books for games, including escape game books, puzzle books, books where the adventure is chosen by the reader, books where the outcome is determined by games of dice, coloring books, drawing books, illustrated game books, activity books with self-adhesive stickers, role-playing game equipment in the nature of manuals, booklets relating to games; almanacs, brochures, notebooks, catalogs, calendars, posters, maps; adhesive bands for stationery or household use; wrapping paper.
Class 41:
Leisure services; entertainment services, namely, providing non-downloadable games; organization of competitions concerning education, games (entertainment); arranging and conducting sports competitions and tournaments for video game players; organization of video game leagues; organizing and conducting of competitions for entertainment purposes; organizing and conducting of competitions for cultural purposes; organizing and conducting of competitions for educational purposes; organizing and conducting of competitions and quizzes; posting information in relation to computer games and enhancements for games; arranging and providing games, posting non-downloadable videos in the field of video games featuring video games for use by third parties; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, providing on-line, non-downloadable virtual clothing, weapons, badges, tools and colors for use in virtual environments created for entertainment purposes; providing on-line gambling and on-line electronic games for use by consumers of computer games for recreational purposes via online Website portals; providing online graphic novels, not downloadable; providing user rankings for entertainment or cultural purposes; providing user reviews for entertainment or cultural purposes; providing online graphic novels and comic books, not downloadable; organization of lotteries, gambling games, games of chance, raffles, sweepstakes, betting and pools; game services provided online (via a computer network); gambling services; entertainment in the nature of an amusement park; amusement park and theme park services; toy library services, namely: entertainment services and lending of games and toys; organization of shows (impresario services); production of films other than advertising films; videotape film production; show production; production of television and radio programs; rental of radio and television sets; rental of show scenery; script writing services; editing and publication of printed matter (other than for advertising purposes), texts, stories, illustrations, books, books in the field of entertainment, audiobooks, textbooks, journals, newspapers, periodicals, newsletters, magazines, multimedia material online, publications of all types and in all forms, including electronic and digital publications, audio and/or visual media, multimedia carriers, multimedia programs (editing of texts and/or still or animated images), games and especially television, audiovisual games, games on compact discs and digital audio compact discs, on magnetic media; organization of exhibitions for cultural or educational purposes; photography and photographic reporting; music production; teaching and training and educational services.