Trademark: GLOW 2299654
Word
GLOW
ID
2299654
Trademark Type
Word
Status
Registered: Registered/protected
Application Date
12 September 2022
Registration Date
12 September 2022
Renewal Date
12 September 2032

Service
DLA Piper Australia

Goods and Services:
Class 9:
Children's education software; a video and still image camera, also functional to purchase music, games, electronic publications, video and software applications over internet and telecommunications networks for downloading to the device; Downloadable software in the nature of a mobile application for children and adults learning knowledge online; Video game interactive remote control units; Drawing tablets being computer input devices; Entertainment and education software; Entertainment and education software for conducting video conferencing; entertainment and education software for audio and video teleconferencing, voice and video streaming of messages and data; Entertainment and education software for instant messaging; Video screen; Video camera; Video game consoles for use with an external display screen or monitor; LED displays; Games featured on a portable handheld device for children and adults learning knowledge online; Downloadable electronic children's books; Downloadable audio and video recordings featuring and promoting entertainment, movies, television, audiovisual works, music, audio works, books, theatre, literary works, sporting events, recreational activities, leisure activities, tournaments, art, dance, musicals, exhibitions, sports instruction, clubs, radio, comedy, contests, visual works, games, gaming, festivals, museums, parks, cultural events, concerts, publishing, animation, current events, and multimedia presentations; Downloadable electronic publications in the nature of books, magazines, and periodicals in the field of fiction and non-fiction and television entertainment; audio books in the field of fiction and non-fiction and television entertainment; portable electronic devices for receiving and reading text, images and sound through wireless internet access; Computer entertainment and education software enabling content, text, visual works, audio works, audiovisual works, literary works, data, files, documents and electronic works to be downloaded to and accessed on a computer or other portable consumer electronic device; Computer and electronic desktop publishing software for entertainment and education; none of the aforementioned software being specifically in the fields of consumer feedback, social media management, loyalty programs, customer service, market research, public relations and consumer behaviour
Class 42:
Online non-downloadable children's education software; Online non-downloadable entertainment and education software; Online non-downloadable entertainment and education software for transmitting, receiving, downloading, streaming, and displaying content, text, visual works, audiovisual works, data, files and electronic works via the Internet or other computer or communications network; Software as a service (SaaS) services for conducting video conferencing in the fields of entertainment and education; Software as a service (SaaS) services for audio and video teleconferencing, voice and video streaming of messages and data in the fields of entertainment and education; Software as a service (SaaS) services for instant messaging in the fields of entertainment and education; Online non-downloadable entertainment and education software for controlling the operation of audio and video devices; Online non-downloadable entertainment and education software for social networking; Online non-downloadable communications software for providing access to the internet for entertainment and education; Hosting of third party content, photos, videos, text, data, images, web sites and other electronic works in the fields of entertainment and education; providing search engines in the fields of entertainment and education; providing search platforms to allow users to request and receive photos, videos, text, data, images and electronic works in the fields of entertainment and education; Interactive hosting services which allow users to publish and share their own photos, videos, text, data, images online in the fields of entertainment and education; Computer entertainment and education services, namely, creating virtual communities for users to participate in discussions, obtain feedback, form virtual communities, and engage in social networking; none of the aforementioned software being specifically in the fields of consumer feedback, social media management, loyalty programs, customer service, market research, public relations and consumer behaviour