Trademark: PIXELMAX 2248377
Word
PIXELMAX
Device Descrption:
SQUARES ARE PART OF LTRS X
ID
2248377
Trademark Type
FIGURATIVE
Status
Protected: Registered/protected
Application Date
20 May 2021
Registration Date
20 May 2021
Renewal Date
20 May 2031

Owner(s)
Service
Westmark IP Australia

Goods and Services:
Class 9:
Computer software relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; computer software relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality; application software relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; application software relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality; computer operating programs, recorded relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; computer operating programs, recorded relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality; computer programs, downloadable relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; computer programs, downloadable relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality; computer programs, recorded relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; computer programs, recorded relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality; computer software applications, downloadable relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; computer software applications, downloadable relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality; computer software platforms, recorded or downloadable relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; computer software platforms, recorded or downloadable relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality; computer software, recorded relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; computer software, recorded relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality.
Class 42:
Scientific and technological services and research and design relating thereto relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; scientific and technological services and research and design relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality; design and development of computer software relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; design and development of computer software relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality; computer programming relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; computer programming relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality; computer software consultancy relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; computer software consultancy relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality; cloud computing relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; cloud computing relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality; computer services for the analysis of data relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; computer services for the analysis of data relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality; software as a service relating to game engine technology, realtime technology, realtime game engine technology, gaming, pixel streaming, cloud game streaming, virtual workplaces, virtual collaboration, virtual events, virtual social spaces, digital twinning and IoT; software as a service relating to interactive environments using virtual reality, augmented reality, mixed reality and extended reality; information and advice in relation to the aforesaid.