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Owner
Trademark: PS 2237030
Word
PS
Device Descrption:
CURVED & HOOKED STRIPES FORM LTRS
ID
2237030
Trademark Type
Figurative
Status
Protected: Registered/protected
Application Date
22 April 2021
Registration Date
22 April 2021
Renewal Date
22 April 2031
Owner(s)
Sony Interactive Entertainment Europe Limited
Service
ALLENS PATENT & TRADE MARK ATTORNEYS
Goods and Services:
Class 9
:
Computer game software
;
video game software
;
interactive entertainment software
;
virtual reality software
;
animation software
;
augmented reality software
;
electronic game software for mobile phones
;
communication, networking and social networking software
;
driving simulator software
;
computer software to allow users to perform electronic business transactions via the Internet
;
controllers and peripherals for computer games and interactive games
;
simulators for interactive games
;
downloadable audio and video recordings and media
;
sound and video recordings featuring music and entertainment, television programs, motion pictures, news, sports, games, cultural events, and entertainment-related programs of all kinds
;
animated cartoons, downloadable
;
animated cartoons
;
magnetic data media
;
compact discs
;
video discs
;
DVD's
;
audio and video recordings
;
cinematographic films
;
electronic devices for the wireless receipt, storage and transmission of data and messages
;
apparatus for recording, transmission, reproduction of sound or images
;
earphones
;
headphones
;
virtual reality headsets
;
augmented reality peripherals and headsets
;
headsets for interactive games
;
stands for headsets
;
smartphones
;
smart watches
;
wearable computers
;
wearable activity trackers
;
wearable digital electronic devices to allow players to record, collect, collate, analyse, review and transmit data related to in game performance
;
downloadable electronic publications
;
computer game hardware
;
hardware for interactive games
;
hardware for virtual reality games
;
hardware for eSports games and tournaments
;
speakers
;
loudspeakers
;
parts and fittings for the aforementioned goods
;
cases adapted for all the aforementioned goods.
Class 16
:
Books
;
magazines
;
manuals
;
guides
;
calendars
;
catalogues
;
decalcomanias
;
stickers
;
posters
;
all of the foregoing relating to computer and video game software and playing computer and video games
;
printed matter relating to computer and video game software and playing computer and video games.
Class 28
:
Toys, games and playthings
;
hand held electronic games
;
video game consoles
;
video game hardware
;
hardware for game consoles
;
video game apparatus adapted for use with an external display screen or monitor
;
peripheral devices for playing video games
;
electronic games
;
sporting equipment and apparatus
;
video game controllers, peripherals and apparatus
;
portable games with liquid crystal displays
;
racing steering wheels, pedals and gear sticks for use in relation to video games
;
racing seats for use in relation to video games
;
seats for use in relation to video games
;
gloves for games
;
accessories for video games
;
bags and cases adapted or shaped to contain any of the aforementioned goods
;
stands for consoles, game controllers.
Class 35
:
Advertising, marketing and promotional services
;
promoting the goods and services of others via computer and communication networks
;
advertising and marketing services provided by means of social media
;
facilitating the exchange and sale of services and products of third parties via computer and communication networks
;
organization of exhibitions for commercial or advertising purposes
;
retail services and online retail services in relation to game software, interactive game software, computer game software, video game software, virtual reality software, augmented reality software, controllers and peripherals for interactive games, controllers and peripherals for video games, games consoles, toys, games, playthings, sporting articles, electronic games, accessories for interactive games, accessories for virtual reality and augmented reality games.
Class 38
:
Digital media streaming services
;
interactive entertainment streaming services
;
streaming of audio material on the internet, via televisions, mobile phones and games consoles
;
data streaming
;
streaming of video material on the internet, via computers, televisions, mobile phones and games consoles
;
streaming of audio and video material via third party devices
;
broadcasting services and provision of telecommunication access to multimedia content provided via an on-demand service via the Internet
;
providing access to online blogs
;
providing online chat rooms for social networking
;
providing access to an on-line service enabling physically remote players of an electronic game to communicate with selected players during the game.
Class 41
:
Electronic games services provided by means of the Internet
;
provision of non-downloadable games on the Internet
;
interactive entertainment services
;
entertainment services
;
entertainment services relating to eSports and eSports competitions
;
organizing, staging and the provision of games tournaments
;
organisation of competitions and awards
;
arranging and presenting of live performances
;
organising and hosting e-sports tournaments
;
organising and hosting virtual-to-reality competitions
;
driver training
;
racing driver training
;
organisation of motor racing events
;
online game services provided via a computer network
;
provision of customized gaming web pages featuring game player information, including information regarding a player's identity and the player's preferences
;
the provision of on-line electronic publications
;
entertainment services provided online and via a computer database for the transfer or sharing of computer games, music, video and audio recordings via communications networks
;
electronic game services provided by means of the internet allowing players to share live game footage with other players for the purposes of either allowing them to take control of the game or to allow multiplayer game player
;
publication of interactive games
;
entertainment services enabling the creation, hosting and sharing of interactive games, characters for interactive games, level and themes for interactive games, objects appearing in interactive games, animations, multimedia recordings, music, audio and video recordings
;
fan club entertainment services
;
information relating to all of the aforementioned.
Class 42
:
Hosting on-line web facilities for interactive game play
;
computer services in the nature of creating customised web pages featuring game player information, including information regarding a player's identity and the player's preferences
;
hosting video and computer games or parts of video or computer games created by others on a computer service for a global network
;
creating, hosting and maintaining web sites for other being the provision of customised web pages for featuring game player information, including information regarding a player's identity and the player's preferences
;
design, maintenance and development of interactive entertainment software
;
providing online, non-downloadable game engine software services for creating and assembling 2D and 3D graphics and art, music, special effects, gameplay logic, and animations
;
providing online, non-downloadable game engine software services for creating digital works of art
;
provision of technical support in the field of computer game software
;
designing of computer game programs and video game programs
;
information and advisory services relating to the aforesaid services
;
driver certification, namely driver training services that provide users with a certification upon completion
;
providing online software services for creating, hosting, sharing and publication of digital works of art
;
providing online software services for creating, hosting, sharing and publication of 2D and 3D graphics, music, special effects, and animations.
Class 45
:
Software licensing
;
licensing of intellectual property
;
licensing of interactive game softwares
;
licensing of computer game software
;
licensing of virtual reality content
;
licensing of animations, cartoons, artwork, multimedia recordings, music, audio and video recordings
;
internet based social networking services
;
online social networking services accessible by means of downloadable mobile applications
;
online-social networking services.