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Trademark
Owner
Trademark: 6 2032120
Word
6
Device Descrption:
HANDGUN,SILHOUETTE IN NUM 6
ID
2032120
Trademark Type
Figurative
Status
Protected: Registered/protected
Application Date
24 May 2019
Registration Date
24 May 2019
Renewal Date
24 May 2029
Owner(s)
UBISOFT ENTERTAINMENT
Service
Corrs Chambers Westgarth
Goods and Services:
Class 9
:
Sound and image recording apparatus
;
sound and image transmission apparatus
;
sound and image reproduction apparatus
;
magnetic disks
;
optical disks
;
personal digital assistant
;
computer memory devices
;
printed circuits
;
computers
;
readers of magnetic, optical and digital discs and diskettes
;
recorded computer programs
;
computer game software
;
downloadable computer game software
;
computer software on mobile telephones
;
CD-ROMs
;
compact disks
;
exposed cinematographic films.
Class 14
:
Precious metals and their alloys
;
jewelry, precious stones
;
timepieces and chronometric instruments
;
pendulum clocks
;
alarm clocks
;
desk clocks
;
pocket watches
;
watches with alarm
;
sports watches
;
jewelry articles
;
costume jewelry
;
bracelets
;
ankle rings
;
chains (jewelry)
;
medals
;
charms
;
earrings
;
lapel pins of precious metal
;
tie pins
;
tie pins
;
necklaces
;
ornamental pins made of precious metals
;
pendants
;
rings
;
key rings [trinkets or fobs]
;
figurines of precious stones
;
figurines plated with precious metal
;
amulets
;
cases for clocks, watches or jewels
;
containers (boxes or cases) of precious metal
;
coins.
Class 16
:
Paper, cardboard
;
adhesives (strips, tapes, adhesive materials) for stationery
;
stationery
;
artists' materials
;
office requisites (except furniture)
;
instructional or teaching material (except apparatus)
;
painting materials for artists
;
writing supplies
;
bookmarks
;
teaching material (except apparatus) in the form of games (books)
;
pouches for packaging (of paper or plastic materials)
;
posters
;
albums
;
comic strips
;
calendars
;
stickers
;
newspapers
;
books
;
manuals [handbooks]
;
journals (magazines)
;
graphic reproductions.
Class 18
:
Leather and imitations of leather
;
umbrellas
;
athletics bags
;
beach bags
;
satchels
;
shopping bags
;
tote bags
;
suitcases, namely travel bags
;
backpacks
;
fanny packs
;
wallets
;
purses (coin purses)
;
toiletry bag (empty)
;
leather handbags
;
coin purses not of precious metal.
Class 25
:
Clothing
;
disguises
;
footwear
;
headwear.
Class 28
:
Games, toys
;
apparatus for electronic games other than those adapted for use only with a television set
;
action figures (toys)
;
board games
;
playing cards
;
automatic game machines other than prepaid ones and those for use solely with a television set
;
automatic and coin-operated amusement machines.
Class 32
:
Beers
;
mineral waters (beverages)
;
spring water
;
carbonated waters and other non-alcoholic beverages
;
fruit-based beverages
;
fruit juices
;
still waters
;
flavored waters
;
non-alcoholic aperitifs
;
non-alcoholic cocktails
;
fruit nectars
;
isotonic, hypertonic and hypotonic beverages (for use by people doing sports and adapted to their needs)
;
lemonades
;
non-alcoholic beverages
;
non-alcoholic fruit extracts
;
non-alcoholic fruit juice beverages
;
pastilles for effervescing beverages
;
powders for effervescing beverages
;
preparations for making beverages
;
smoothies
;
soda water
;
sherbets [beverages]
;
syrups for beverages
;
syrups for lemonade
;
tomato juices [beverages]
;
vegetable juices [beverages]
;
energy-boosting drinks
;
non-alcoholic sparkling fruit-juice beverages
;
concentrates used for making non-alcoholic beverages.
Class 41
:
Entertainment in the field of video games
;
organization of competitions in the field of video games
;
organization and conducting of colloquiums, conferences, congresses, organization of exhibitions for cultural purposes
;
publication of press magazines, publication of newspapers, editing of books, editing of newspapers, publication of books
;
information services concerning online computer games and other online entertainment
;
game services provided online (from a computer network)
;
game services via cellular telephones
;
production of films (other than advertising films)
;
show production
;
production of radio and television programs
;
motion picture production
;
television entertainment
;
provision of non-downloadable films and video games via online video-on-demand services
;
provision of digital multimedia content that cannot be downloaded online and that offers audio content, video and sound content
;
entertainment services in the form of an attraction or an amusement park, namely, a theme area
;
amusement park and theme park services
;
provision of recreational facilities
;
organization of electronic sports leagues and video games (organization of electronic game competitions)
;
entertainment services in the form of competitions, games, tournaments, exhibitions, competitions and events relating to electronic sports and video games.