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Trademark
Owner
Trademark: RIOT FORGE 2009135
Word
RIOT FORGE
ID
2009135
Trademark Type
WORD
Status
Published: Under examination
Deferred
Application Date
14 May 2019
Owner(s)
Riot Games, Inc. (a Delaware Corporation)
Service
Simpsons Solicitors
Goods and Services:
Class 9
:
Audio speakers
;
computer mice
;
computer programs for use in tracking the status of various users of online interactive gaming services and for matching online game players with other players of all skill levels
;
downloadable augmented reality software for playing video games
;
downloadable mobile game software
;
downloadable podcasts in the field of esports and video games
;
downloadable video game software
;
downloadable video games
;
downloadable virtual reality game software for playing video games
;
ear buds
;
eyeglasses
;
headphones
;
interactive multimedia video game programs
;
mousepads
;
recorded augmented reality software for playing video games
;
recorded virtual reality software for playing video games
;
sunglasses
;
video game cartridges
;
video game discs
;
video game software
;
video game software and manuals in electronic format sold as a unit
;
video game software downloadable via a global computer network and wireless devices
Class 18
:
All-purpose carrying bags
;
backpacks
;
coin purses
;
cosmetic bags sold empty
;
drawstring bags
;
duffle bags
;
fanny packs
;
handbags
;
key cases
;
luggage
;
luggage tags
;
messenger bags
;
tote bags
;
umbrellas
;
wallets
Class 25
:
Clothing, namely, belts, coats, costumes for use in role-playing games, dresses, gloves, Halloween costumes, hoodies, infantwear, jackets, loungewear, pants, pullovers, rainwear, scarves, shirts, shorts, skirts, sleepwear, socks, sweat pants, sweatshirts, sweaters, swimwear, T-shirts, tops, undergarments, footwear
;
headwear
Class 38
:
Broadcast and streaming of video game play and video game competitions over global communications networks, the internet, and wireless networks
;
providing internet chatrooms
;
providing online forums for transmission of messages among computer users
Class 41
:
Arranging and conducting live competitions, exhibitions and tournaments featuring video games
;
entertainment services, namely, providing non-downloadable video game software that allows users to create, modify, upload, download, share, preview, and publish user created interactive video game content, music, and other media files via a global computer networks, the internet and wireless networks
;
entertainment services, namely, organizing live fan meetings and conferences in the fields of entertainment, gaming, video games and esports
;
entertainment services, namely, providing online video games
;
entertainment services, namely, providing temporary use of non-downloadable video games
;
organization of video game competitions, exhibitions and tournaments
;
publication of video games
;
providing non-downloadable online publications in the nature of comic books, graphic novels and stories featuring scenes and characters based on video games
;
providing online augmented reality games
;
providing online information about video games
;
providing online trivia, tips and strategies for video games
;
providing online virtual reality games
Class 42
:
Computer software design
;
computer software design and development in the field of video games
;
developing customized web pages featuring user-defined computer game information
;
platform as a service (PAAS) featuring computer software platforms for use in database management in the field of video games
;
software as a service (SaaS) services featuring software for displaying in-game data and scores
;
software as a service (SaaS) services featuring software for playing video games
;
software as a service (SaaS) services featuring software for recording time in video games
;
software as a service (SaaS) services featuring software for recording video game footage
;
software as a service (SaaS) services featuring software for taking screenshots of video games
;
software as a service (SAAS) services featuring software for database management in the field of video games
;
software as a service (SaaS) services featuring software for video game enhancements
;
providing technology that enables users to create, upload, and share user generated videos based on computer game play via a website
;
providing user-defined information, which includes blog posts, new media content, other online content, and online web links to other websites via customized online web pages and data feeds
;
providing technology that enables users to manage video game software online via a website