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Trademark
Owner
Trademark: STARVR 1818710
Word
STARVR
Device Descrption:
4-POINT STAR IN RECTANGLE,CONCAVE-SIDE
ID
1818710
Trademark Type
Figurative
Status
Registered: Registered/protected
Application Date
04 January 2017
Registration Date
04 January 2017
Renewal Date
04 January 2027
Owner(s)
STARBREEZE VR AB
Service
King & Wood Mallesons
Goods and Services:
Class 9
:
Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments
;
apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity
;
apparatus for recording, transmission or reproduction of sound or images
;
magnetic data carriers, recording discs
;
compact discs, D\/Ds and other digital recording media
;
mechanisms for coin-operated apparatus
;
calculating machines, data processing equipment, computers, computer software
;
Virtual reality headsets and head mounted displays adapted for use in watching movies
;
Virtual reality headsets and head mounted displays adapted for use with three-dimensional or virtual reality content
;
Virtual reality equipment and accessories
;
Computer hardware and computer peripherals
;
Virtual reality computer hardware and software
;
Computer hardware and software used for motion tracking
;
Interactive remote control units
;
Software development kits
;
workstations
;
backpacks adapted to carry electric devices, mobile devices, computers, computer equipment, portable computers, virtual reality equipment, consoles, laptops, controllers and the peripherals of the aforementioned goods
;
Laptops
;
Rack Server
;
electronic controllers, user operated controllers for use with virtual reality content
;
Wearable peripherals for computers or tablet computers, Wearable digital electronic devices comprised primarily of software and display screens for watching virtual reality content
;
Pods designed for virtual reality experiences
;
Covers for virtual reality headsets and head mounted displays
;
covers for eyepieces of virtual reality headsets and head mounted displays, Virtual reality headsets and head mounted displays adapted for use in playing video games
;
Virtual reality headsets and head mounted displays adapted for use with threedimensional or virtual reality content, Virtual reality headsets for connection to computers, video game consoles, mobile devices, handheld video game consoles, and tablet computers, in order to enable virtual reality experiences
;
Virtual reality equipment and accessories
;
Covers for virtual reality headsets and head mounted displays
;
covers for eyepieces of virtual reality headsets and head mounted displays
Class 10
:
Surgical, medical, dental and veterinary apparatus and instruments
;
artificial limbs, eyes and teeth
;
orthopaedic articles
;
suture materials
;
therapeutic and assistive devices adapted for the disabled
;
massage apparatus
;
apparatus, devices and articles for nursing infants
;
Sanitary Masks
Class 28
:
Games, toys and playthings
;
video game apparatus
;
gymnastic and sporting articles
;
decorations for Christmas trees
;
Controllers
;
Game Controllers
;
Wearable peripherals for playing interactive games
;
Virtual reality gaming equipment and accessories, other than headsets and displays
;
Game Controllers
;
Video game consoles
;
controllers for use with game consoles and controllers for electronic games
Class 42
:
Scientific and technological services and research and design relating thereto
;
industrial analysis and research services
;
design and development of computer hardw&t8 end software
;
Design and development of virtual reality hardware
;
Design and development of game software Biid virtual reality software
;
Video game development services
;
Technical support services
;
Troubleshooting services
;
Technical support services, namely, installation, administration, or repair services
;
Customer support services in this class including customer support services related to computer hardware and software including virtual reality hardware and game and virtual reality software
;
Deployment and management of virtual reality related hardware, software, or accessories
;
Research and development in the field of virtual reality experiences