Trademark: SIEGE OF MIRKWOOD 1324205
Word
SIEGE OF MIRKWOOD
ID
1324205
Trademark Type
Word
Status
Registered: Registered/protected
Application Date
02 October 2009
Registration Date
02 October 2009
Renewal Date
02 October 2029

Service
Maxwells Patent & Trade Mark Attorneys Pty Ltd

Goods and Services:
Class 16:
Activity kits consisting of modelling materials and modelling compounds for use by children; activity kits containing stamper markers, rubber stampers, ink pad, coloured pencils and stamper holder sold as a unit; address books; adhesives for household purposes; adhesives for stationery purposes; announcement cards; art paper; art pictures; art prints; artist's brushes; arts and craft kits composed primarily of various combinations of paper, paints, adhesives, paper stickers, pencils, pens, crayons, markers and stencils; autograph books; bank cheques; banners made of paper; blank journal books; blank note cards; bookbindings; bookends; book marks; book plates; books containing puzzles and games; books featuring photographic prints; books for role-playing; books on fantasy; books on myths; calendars; cardboard; cardboard figures; children's activity books; children's activity sets comprised of puzzle and maze books; Christmas cards; coin albums; collector albums for trading cards; colour prints; colouring books; comic books; comic magazines; composition books; cookbooks; copy books; correspondence note paper; daily planners; date books; decorative paper centre pieces; decorative pencil-top ornaments; decorative rubber stamps; desk accessories, namely, desk baskets; desk file trays; desk pads; desk sets; desk holders for pens, pencils, tape, or paper clips; desk stands for calendars; desk stands for ink; desk top organizers; diaries; engagement books; entry tickets; erasers; event albums; event programs; fantasy magazines; flags made of paper; gift books featuring art from computer games; gift books featuring artwork from motion picture films; gift books featuring artwork from stage productions; gift boxes made of paper; gift cards; wrapping paper; graphic art reproductions; greeting cards; guest books; instruction manuals for computer games; instruction manuals for role playing games; instruction manuals for role playing game charts used in association with computer games; instruction manuals for role playing game charts used in association with multiplayer interactive games; instruction manuals for table top games; instruction manuals for games of chance; instruction manuals for card games; instructions manuals for chess games; instruction manuals for backgammon games; instruction manuals for trivia games; instructional manuals and strategy guides for games; invitation cards; iron-on paper patches for clothing; iron-on transfers; kits consisting primarily of colouring books and coloured pencils or crayons; letter openers of precious metal; lithographs; markers; memorandum boards; memorandum books; merchandise bags; money clips; organizers for personal use; non-electronic monthly planners; paint brushes; non-magnetic cards for use as credit cards; non-magnetically coded telephone calling cards; non-magnetically coded transportation fare cards; note cards; notebooks; notepad and pencil sets; notepads; office supplies, namely, adhesive materials for office use, adhesive tape dispensers, binders for office use, correcting fluid for type, hole punchers, office stationery and staplers; organizers for stationery use; original artwork prints; painting sets for children; paper; paper doorknob hangers; paper mache figures; paper napkins; paper party decorations; paper ribbons; paper table cloths; paperweights; party ornaments made of paper; patterns for making costumes; pencils; pencil cases; pencil sharpeners; pens; photographs; photograph albums; photograph stands; photographic prints; picture books; plastic bags for packaging; holders for trading cards; plastic transfers; pop-up books, postcards; poster books; posters; pre-paid, non-magnetically encoded cards for playing video games, computer games and online interactive games; printed art reproductions; printed greeting cards with electronic information stored therein; printed guides and role playing game charts used in association with computer games and multiplayer interactive games; printed holograms; printed instructional, educational and teaching materials in the field of fantasy; printed paper patterns; printed invitations; rub down transfers; school supplies, namely, writing instruments, crayons, highlighters, folders, notebooks, note pads, paper, paper clips and non-electric pencil sharpeners; school supply kits composed primarily of various combinations of selected school supplies, namely, writing instruments, pens, pencils, erasers, markers, crayons, highlighters, folders, notebooks, note pads, paper, graduated rulers, protractors, paper clips, non-electric pencil sharpeners, glue and book marks; scrapbooks; scrapbook albums; sketchbooks; song books; stamp albums; stationery; stationery sets comprised of paper, envelopes, seals and notepads; stationery-type portfolios; stencils; sticker books; stickers; temporary tattoos; trading card milk bottle caps; trading cards; trading card discs of paper or cardboard; travel guide books; trivia cards; typewriters; wall charts with fantasy characters; writing brushes
Class 28:
Toys, games and playthings; action figures; action skill games; accessories for toy structures that are in the nature of buildings, forts, houses, castles and caves; action type target games, amusement park rides; arcade games; arcade-type electronic video games; backgammon game sets; balloons; balls for games; bath toys, battery-powered LCD game machines which feature animation and sound effects; beach balls, billiard game playing equipment; board games; bobble head dolls; card games; chess pieces sold separately; chess pieces sold as a set; Christmas tree decorations; pinball machines; coin operated video machines; marbles; construction toys; costume masks; darts; dart games; dice games; dolls; doll clothing; electronic action toys; electronic educational games machines for children; equipment sold as a unit for playing hand held electronic games; fantasy character toys, flying discs; electronic action toy; electronic learning toy; hand held unit for playing electronic games; hand held unit for playing video games; hobby craft sets for decorating hair; hobby craft sets for making beads; hobby craft sets for making crystals; hobby craft sets for making decorative objects with magnets; hobby craft sets for making model buildings; hobby craft sets for making model figures; hobby craft sets for making sand art; hobby craft sets for making toy jewellery; hobby craft sets for moulding chocolate; hobby craft sets consisting of play cosmetics; inflatable toys; hurdles; inline skates; javelins; jigsaw puzzles; kaleidoscopes; kites; LCD game machines; mechanical action toys; memory games; models, namely, scale model airplanes; non-coin operated amusement game machines; toy scooters; paper face masks; paper party hats; pinball games; pinball type games; play kits consisting of play cosmetics; play sets comprised of action figures and cases for action figures sold as a unit; play sets for masquerade games; playing cards; plush toys; positional toy figures; toys, namely, a disk to toss in playing a game wherein other disks are flipped and collected; role playing games; role playing toys, namely, costumes, costume, masks, swords, beards, wigs and cosmetics sold as a unit; roller skates; rubber balls; sand toys; skateboards; soccer balls; soft sculpture toys; sports balls; sporting equipment in the nature of arrows, bows, bow cases and quivers; stand alone video games; surf boards; swim toys in the nature of pool rings; talking toys; target games; three dimensional puzzles except crossword puzzles
Class 41:
Conducting competitions for computer game and video game players; arranging for ticket reservations for movies; arranging and conducting competitions for interactive game players, video gamers and computer game players; organizing and conducting festivals featuring interactive online computer games via the worldwide web in the field of fantasy; conducting entertainment exhibitions featuring computer game programs and entertainment exhibitions featuring films or portions thereof and online interactive games; entertainment services in the nature of providing interactive online computer games via the worldwide web; entertainment services in the nature of competitions in the field of entertainment trivia; fan club services; providing multiplayer interactive games over the worldwide web; organizing online computer events, namely, entertainment programs featuring live performances by entertainment personalities and people portraying fictional characters; organizing online community events, namely, computer events featuring computer game programs and entertainment exhibitions featuring films; organizing sporting and cultural activities; providing a computer game that may be accessed network-wide by network users; entertainment, namely, providing online computer games and information about movies via a website; providing photographs via a website; entertainment, namely, providing an interactive computer game that may be accessed network-wide by network users; entertainment, namely, providing computer game programs via an electronic network; entertainment, namely, providing computer game programs via mobile telephones; entertainment, namely, providing entertainment in the nature of an amusement ride; entertainment services, namely, providing film clips via a website; entertainment services, namely, providing entertainment programs, namely, animated cartoons via mobile telephones; entertainment services, namely, in the nature of programs providing information and commentary about fantasy films, video games and computer games distributed over electronic media, namely, the Internet and via mobile telephones; entertainment services, namely, providing film clips via mobile telephones; providing information in the field of motion picture films via a global computer network; providing articles about video games and computer games, all online via global computer network; entertainment services, namely, providing interactive computer games over an electronic network; entertainment services, namely, providing interactive multiplayer computer games over an electronic network; entertainment services, namely, providing online computer games; entertainment services, namely, providing photographs and video clips via mobile telephones; entertainment services, namely, providing pre-recorded music via global computer network; entertainment services, namely, providing training in the field of playing online computer games; providing training courses, namely, providing training courses, seminars and workshops in the mastery of online computer games and workshops in the field of computer games