Educational games in this class for teaching arithmetic, reading skills, languages, geography, science, astrology, anatomy, history, physics, rules of the road, drawing, games for memory skills;
riddles;
puzzles and similar games;
games such as drafts, chess, sea battles;
bingo (other games with numbered cards and disks extracted one at a time);
games with master charts, dice and cards;
games with electronic magic writing boards;
games with electronic keyboards;
games with electronic video;
games with electronic pens, and all other goods in this class
Educational toys and games;
including wooden building blocks, blocks for recognising patterns and set attributes;
manipulative puzzles, manipulative toy sets for teaching mathematics, science language and early childhood fundamentals, beads, pegs, counters and grips, manipulative wooden toys, toy clocks, wooden block puzzles, plastic fruit and vegetables, dice, tile blocks for learning fractions, toy thermometers, manipulative toy links, puppets, toy balance scales, boards for holding geometrical patterns, designs and figures, toy coins and paper money, dolls, playsets, board games and card games, flashcards, bean bags, activity sets and tables, play cash registers, learning clocks and kits comprised in part or whole of the foregoing in Class 28
Education, training and sporting equipment (Sports training apparatus) including equipment in the field of martial arts, strength training, strength and conditioning, sports training, nutrition and exercise;
teaching equipment (sports training apparatus) for the provision of educational workshops and lectures, including, in the field of martial arts, strength training, strength and conditioning, sports training, nutrition and exercise competitions and organisation of exhibitions
Educational games and playthings, including electronic games, board games, magnetised board games, board games adapted to be wall mounted, board games incorporating a clock, word games, card games, playing cards, balancing games, number games;
educational electronic games in this class including electronic board games, battery operated board games, electronic educational game machines for children, electronic game equipment with a watch function, hand held units for playing electronic games, stand alone video and video output game machines, hand held games, video games in this class;
parts and equipment in this class for playing the aforesaid games;
educational toys, including drawing toys, building or construction blocks, puzzles, jigsaw puzzles, three dimensional puzzles;
children's educational activity sets
Educational kits sold as a unit for making educational games used to teach teamwork, problem solving, critical thinking, math, science, history, and language arts, consisting primarily of educational toys being hardware, timers, keys, hasps, locks, pencil boxes, flash lights, USB drives, and invisible ink pens
Educational games, namely games for development of skills such as literacy, numeracy, scientific skills, language skills, musical skills and games for the development of knowledge such as general knowledge, historical knowledge and geographical knowledge;
electronic games for the teaching of children, namely games for development of skills such as literacy, numeracy, scientific skills, language skills, musical skills and games for the development of knowledge such as general knowledge, historical knowledge and geographical knowledge;
game spinners
Educational toys and games for teaching math principles to children consisting of manipulative blocks, magnetic blocks, wood blocks and shapes, namely, for counting exercises, grouping, arithmetic operations, fractions, geometry, and the cardinal directions;
toy blocks and accessories for use in constructive play, namely, for the creation of buildings, abstract designs, vehicles, geometric shapes, animals, characters and creatures.
Educational toys;
Tactile educational games (playthings), including playing cards, card games, toy card games, board games, building games, toy car games, dominoes games and games incorporating toy cars, toy animals and/or dolls;
Tactile educational toys (playthings), including plush toys, dolls and dolls houses;
Toys adapted for educational purposes